Justin Williams takes off a virtual-reality (VR) headset and wobbles away from a demo. The bottoms of his feet and calves are “on fire,” he says. Mr. Williams was playing “Sprint Vector”, a VR running game: players swing hand-held controllers to simulate motion. Though he has been standing in one place, his brain believes he has just run for several miles.
This sensation of complete immersion is called “presence”. Boosters of VR say it is what will drive the technology’s mass adoption, in time. When Facebook bought Oculus, a VR startup, for $2bn in 2014, and sent interest in the technology rocketing, it was this feeling of being present that Mark Zuckerberg, described as “incredible”.
Several obstacles still stand in the way of widespread use. The gear is expensive and clunky, and requires a powerful computer or gaming console to function. Consumers are hesitant to splash out on expensive kit when there isn’t a lot to do with it; developers are reluctant to spend resources making games for a tiny market. The way in which users must wave around hand-held controllers to input movements falls short of the promise of VR, which will eventually use sensors to convey bodily movement.
Some tech giants still see VR as integral to their future. Facebook is convinced that VR is “the next major computing platform”. It has a new offering, “Spaces”, which is a place to socialize with friends in VR that allows users to create avatars, to express some emotion through facial expressions, answer video calls, share photos and take selfies. As a first go, it is surprisingly compelling.
If VR is to take off at last, tech-industry executives agree that avid gamers will be crucial. Such people tend to be early adopters of expensive new equipment, so they subsidize innovation. Games developers know how to engage players and keep them interested, and how to tell stories in a non-linear fashion. And they have for years created content in three dimensions, a basic requirement for VR. Indeed, virtual reality is integrating games and the broader technology industry as never before. “It’s like two continents that were apart, and continental drift is bringing them together,” says Neil Trevett of the Khronos Group, a non-profit industry group.
Virtual reality also has new functions in business and beyond. VR producer says it receives many inquiries from carmakers, for example, which are using VR as a way quickly and cheaply to prototype and collaborate on new models of vehicles. Hospitals in America are experimenting with 3D models in VR as a way for doctors to get a closer look at tricky bits of bodies or to prep for surgery. The VR industry has not yet fulfilled the hype. But the believers have not lost their faith.
It is suggested in Paragraph 1 that VR________.
emits heat severely
does harm to brains
brings people sense of reality
is a running digital game
Facebook bought Oculus not for its________.
comparatively lower price
promising prospect
fabulous feeling of presence
large-scale use
The difficulty of promoting VR lies in its________.
high cost with imperfect functions
huge market with low productivity
independent usage scenario
heavy sensors to input movements
The 20th-century philosopher Hans-Georg Gadamer considered the encounter between the viewer and a work of art to be a dynamic relationship. Meeting a work of art made in the past involves a jolt, a reaction, an actual event, in the present. Coming across the same work of art later will set up another event, another reaction, in which the artwork will be, as it were, activated afresh by the intellect and emotions of the viewer. When we interpret a work of art, we are teasing out its possible meanings in the moment; but those meanings will change, depending on the viewer and the time.
Extend this thought into the world of the museum and it becomes clear that these institutions are not simply about the past. They are, necessarily, about the present. Paintings, sculptures, artefacts of all kinds become meaningful in the “now” of their being viewed and considered. They shape us as we excavate new depths from them.
In a more purely functional manner, museums are increasingly embracing their capacity to be actors in the present worlds of their communities—rather than simply repositories of things of the past, and gatherers and protectors of collective memories. Neil MacGregor, former director of the British Museum, notes along the way that nostalgia is a danger for some of these institutions: there can be a temptation for them to become containers of “loss and longing”, especially when part of their founding impulse may have been, understandably and rightly, to preserve what was on the verge of being erased— whether preindustrial ways of life or, in the post-Thatcher age, manufacturing cultures.
Something intriguing can happen when the drift to nostalgia is resisted. An example is Derby’s new Museum of Making, which both salutes the city’s history of manufacturing and aims to foster skills and inspire new acts of ingenuity. That in itself is nothing new, of course: part of the purpose of the Victoria and Albert Museum in London was to encourage innovation in design and manufacturing. But the Museum of Making takes things a step further—hosting, for example, sessions for teachers and educators on fostering environments conducive to creativity, and “maker challenges” for teenagers. In so doing, it bridges the gap between museum and educational institution and inserts itself more fully into the fabric—and future—of the city.
It is a welcome shift. Museums, often in the teeth of terrible loss of income, are increasingly becoming ethical actors, as heavily invested in conversations about the kind of places communities want to be as what they once were. It should go without saying that they need to be properly supported to do this, by the government, local authorities and donors.
Philosopher Hans-Georg Gadamer is cited to show________.
an innate need for enjoying art work
the variety of feelings that same art brings
the importance of environment around the art
the meanings of the art-piece delivering
Which of the following is true according to Paragraphs 4 and 5?
Facebook takes it as the most important tech.
The belt ties games and others together is VR.
The scarcity of game-developers blocks the development of VR.
Final pushers are the game players.
According to Paragraph 2, the art in museums________.
have appeared to be modern in style
have been endowed with personalized reading
have proved to be deep in art meaning
have met with fierce opposition in operation
As for Neil MacGregor, nostalgia is________.
a sign of limitation on museums’ self-positioning
a call for museums’ purely functional manner
a life style in preindustrial or post-Thatcher age
a common sense in museums to be pure collectors of memories
It is can be inferred from the last paragraph that________.
VR can be helpful for every industry
VR has potential to be much more influential
VR used in vehicles is now being brought into production
VR is now used in medical treatment
Derby’s new Museum of Making decides to________.
resist to be a containers of manufacture memories
retrain their staff for new acts of ingenuity
prepare their new role of a teaching space
distance their position with educational institution
In June 1956 a TWA Constellation collided with a United Air Lines DC-7 over the Grand Canyon in Arizona, killing all 128 people on both aircraft. At the time it was the worst ever airline disaster. Struggling with outdated technology and a post-war boom in air travel, overworked air-traffic controllers failed to spot that the planes were on a collision course.
That crash led to the creation of a new body, which became the Federal Aviation Administration (FAA), in charge of running and modernizing the world’s biggest airtransport system. With that system again struggling to keep pace with demand, Donald Trump thinks it is time to privatize America’s air-traffic control service. In June the president outlined a plan to turn air-traffic control into a separate non-profit entity financed by user fees, instead of the present patchwork of taxes and grants. Shorn of its air-traffic responsibility, the FAA would become a safety body.
America’s air-traffic system is vast, consisting of 14,000 controllers working in 476 airport-control towers that handle take-offs and landings, as well as in 21 “en route” centers looking after flights along the nation’s airways. It has a good safety record, but elderly technology limits the number of flights that can be handled. This leads to delays and frustrated flyers. With passenger numbers set to grow from 800m a year to almost 1bn by 2026, the problem will only get worse.
Mr. Trump believes that, no longer mired in a federal bureaucracy, the air-traffic service will become more efficient and better able to invest in technology. Replacing old radar-based methods with accurate satellite navigation and better digital communications is a particular priority. Aircraft using satellite navigation can be safely spaced more closely together, which permits many more planes to be in the air at the same time. Digital systems also provide data links to control centers and to other planes by regularly broadcasting an aircraft’s identification sign, its position and course. This would allow “free routing”, which means pilots can fly directly to a destination, rather than follow established airways, which often zigzag around.
The president’s proposal might even speed a move towards “virtual” control towers in low-rise buildings, which can replace towers physically located at airports. The virtual versions are fed live video from airfield cameras. Proponents argue that they are both safer and around 30% cheaper to operate. Virtual towers can look after more than one airport.
Mr. Trump, though, may struggle to get the proposal through Congress. A similar plan got stuck last year, despite being backed by most airlines and the air-traffic controllers’ union. At least the president can dodge the queues: Air Force One flights get special clearance.
According to the first paragraph, the crash in 1956 was caused by________.
the increase of flight number
the overloaded passengers
the malpractice of the controllers
the over-advanced technology
It can be learned from the last paragraph that the shift________.
is resisted by most of museums
is hindered for the loss of income
may be encouraged by the community
should be supported by society
Which of the following is shown to be odd, according to Paragraph 2?
Air traffic control is now financed by taxes and grants.
FAA was set to improve the force of supervision.
Donald Trump is going to privatize FAA.
FAA are supposed not to be charge of air-traffic responsibility.
The delays and upset passengers is due to________.
huge number of air controllers
the outdated technology
en route centers’ poor safety records
sudden increase of passenger numbers
Donald Trump is optimistic about his proposal lies in________.
replacing the outdated radar-based method
the flight will be safer and more efficient
casting off the chains of federal bureaucracy
the flight route can be straight rather than zigzag
The author’s attitude toward the proposal is________.
optimistic
indifferent
neutral
pessimistic
In the early days of the Internet, the idea that it represented an entirely new and separate realm, distinct from the real world, was seized upon by both advocates and critics of the new technology. Advocates liked the idea that the virtual world was a placeless datasphere, liberated from constraints and restrictions of the real world, and an opportunity for a fresh start. This view was expressed most clearly in the “Declaration of the Independence of Cyberspace” issued by John Perry Barlow, an internet activist, in February 1996. “Governments of the industrial world, you weary giants of flesh and steel, I come from cyberspace, the new home of mind,” he thundered. “Cyberspace does not lie within your borders. Our world is different. We are creating a world that all may enter without privilege or prejudice accorded by race, economic power, military force, or station of birth.”
Where Mr. Barlow and other cyber-Utopians found the separation between the real and virtual worlds exciting, however, critics regarded it as a cause for concern. They worried that people were spending too much time online, communing with people they had never even met in person in chat rooms, virtual game worlds and, more recently, on social-networking sites such as MySpace and Facebook. A study carried out by the Stanford Institute for the Quantitative Study of Society in 2000, for example, found that heavy internet users spent less time talking to friends and family, and warned that the internet could be “the ultimate isolating technology”.
Both groups were wrong, of course. The internet has not turned out to be a thing apart. Unpleasant aspects of the real world, such as taxes, censorship, crime and fraud are now features of the virtual world, too. Gamers who make real money selling swords, gold and other items in virtual game worlds may now find that the tax man wants to know about it. Designers of virtual objects in Second Life, an online virtual world, are resorting to real-world lawsuits in order to protect their intellectual property. And several countries have managed to impose physical borders on the internet to enforce local laws.
At the same time, however, some of the most exciting uses of the internet rely on coupling it with the real world. Social networking allows people to stay in touch with their friends online, and plan social activities in the real world. The distinction between online and offline chatter ceases to matter. Or consider Google Earth, which puts satellite images of the whole world on your desktop and allows users to link online data with specific physical locations. The next step is to call up information about your surroundings using mobile devices—something that is starting to become possible. Beyond that, “augmented reality” technology blends virtual objects seamlessly into views of the real world, making it possible to compare real buildings with their virtual blueprints, or tag real-world locations with virtual messages.
All these approaches treat the internet as an overlay or an adjunct to the physical world, not a separate space. Rather than seeing the real and virtual realms as distinct and conflicting, in short, it makes sense to see them as complementary and connected. The resulting fusion is not what the Utopians or the critics foresaw, but it suits the rest of us just fine.
According to the passage, internet supporters believed that________.
cyberspace liberated the real world
the Internet stood for progress of technology
cyberspace can be entered by anyone for free
the virtual world was a realm without boundaries
John Perry Barlow is mentioned in Paragraph 1 to________.
support the equality for all
prove the influence of the Internet
show the supporters’ favor of cyberspace
attack governments of Industrial countries
The passage suggests that critics of the new technology________.
worried that friends would never meet in person
believed that the Internet could isolate people online
worried that people would be separated from the real world
were concerned that people were addicted to social networks
It can be inferred from the passage that________.
people’s activities online can also affect their real world activities
there is no difference between chatting online and offline now
virtual world is free from the dark sides of the real world
people who make real money in virtual games have to pay taxes
From the passage we can conclude that the author________.
argues that real and virtual worlds are distinct and conflicting
believes the real and virtual worlds rely on each other
agrees with both supporters and critics of the Internet
opposes the combination of the Internet and the physical world
In the world of entertainment, TV talk shows have undoubtedly flooded every inch of space on daytime television. And anyone who watches them regularly knows that each one varies in style and format. But no two shows are more profoundly opposite in content, while at the same time standing out above the rest, than the Jerry Springer and the Oprah Winfrey shows.
Jerry Springer could easily be considered the king of “trash talk (废话)”. The topics on his show are as shocking as shocking can be. For example, the show takes the ever common talk show themes of love, sex, cheating, guilt, hate, conflict and morality to a different level. Clearly, the Jerry Springer show is a display and exploitation of society’s moral catastrophes, yet people are willing to eat up the intriguing predicaments (困境) of other people’s lives.
Like Jerry Springer, Oprah Winfrey takes TV talk show to its extreme, but Oprah goes in the opposite direction. The show focuses on the improvement of society and an individual’s quality of life. Topics range from teaching your children responsibility, managing your work week, to getting to know your neighbors.
Compared to Oprah, the Jerry Springer show looks like poisonous waste being dumped on society. Jerry ends every show with a final word. He makes a small speech that sums up the entire moral of the show. Hopefully, this is the part where most people will learn something very valuable.
Clean as it is, the Oprah show is not for everyone. The show’s main target audience are middle-class Americans. Most of these people have the time, money, and stability to deal with life’s tougher problems. Jerry Springer, on the other hand, has more of an association with the young adults of society. These are 18- to 21-year-olds whose main troubles in life involve love, relationship, sex, money and peers. They are the ones who see some value and lessons to be learned underneath the show’s exploitation.
While the two shows are as different as night and day, both have ruled the talk show circuit for many years now. Each one caters to a different audience while both have a strong following from large groups of fans. Ironically, both could also be considered pioneers in the talk show world.
Compared with other TV talk shows, both the Jerry Springer and the Oprah Winfrey are________.
more family-oriented
more profound
relatively formal
unusually popular
Though the social problems Jerry Springer talks about appear distasteful, the audience________.
remain indifferent to them
are willing to get involved in them
remain fascinated by them
are ready to face up to them
Which of the following is likely to be a topic of the Oprah Winfrey show?
Street violence.
Racist hatred.
A new type of robot.
Family budget planning.
Despite their different approaches, the two talk shows are both________.
cynical
instructive
sensitive
ironical
We can learn from the passage that the two talk shows________.
are targeted at different audiences
appear at different times of the day
have monopolized the talk show circuit
exploit the weaknesses in human nature